From Bedrooms to Billions - SPECIAL EDITION - EXTRAS ONLY!

You'll receive

  • 162 Minutes
    of video

From Bedrooms to Billions - Special Edition Extras - Only package includes:

160mins of Special Features;
Making of Manic Miner
Making of Elite (short version)
Jeff Minter – Making Games and Sheep in Space
Geoff Crammond – Developing ‘The Sentinel’
Fred Gray – Composing for the Commodore 64
Jon Ritman – Making ‘Head Over Heels’
Peter Harrap – Creating ‘Wanted: Monty Mole’
Jez San – Teaching Nintendo 3D
Geoff Crammond – From Super Invaders to REVS
US GOLD – Signing off Michael Jackson’s ‘Moonwalker’
Martin Edmondson – Creating ‘Shadow of the Beast’
Peter Molyneux – POPULOUS and early games
ROB HUBBARD – Composing for the Commodore 64
David Braben – Creating ELITE (Extended)
Mike Montgomery – Bitmap Bros creating SPEEDBALL II
Mel Croucher – Making DEUS EX MACHINA
Jon Hare – Creating WIZBALL
Jon Hare – Creating SENSIBLE SOCCER

Immediate streaming and DRM free download support.

Payment 18 Videos

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2+ hours of video, instant streaming, yours forever! This is a gift purchase for a friend. This is a gift purchase just for . They will receive their copy via email.

2+ hours of video, watch as much as you want for 3 days. This is a gift purchase for a friend. This is a gift purchase just for . They will receive their copy via email.

From Bedrooms to Billions - SPECIAL EDITION - EXTRAS ONLY!

From Bedrooms to Billions - Special Edition Extras - Only package includes:

160mins of Special Features;
Making of Manic Miner
Making of Elite (short version)
Jeff Minter – Making Games and Sheep in Space
Geoff Crammond – Developing ‘The Sentinel’
Fred Gray – Composing for the Commodore 64
Jon Ritman – Making ‘Head Over Heels’
Peter Harrap – Creating ‘Wanted: Monty Mole’
Jez San – Teaching Nintendo 3D
Geoff Crammond – From Super Invaders to REVS
US GOLD – Signing off Michael Jackson’s ‘Moonwalker’
Martin Edmondson – Creating ‘Shadow of the Beast’
Peter Molyneux – POPULOUS and early games
ROB HUBBARD – Composing for the Commodore 64
David Braben – Creating ELITE (Extended)
Mike Montgomery – Bitmap Bros creating SPEEDBALL II
Mel Croucher – Making DEUS EX MACHINA
Jon Hare – Creating WIZBALL
Jon Hare – Creating SENSIBLE SOCCER

Immediate streaming and DRM free download support.

18 Videos

  • JEFF MINTER - Making Games and SHEEP IN SPACE!

    3m 29s · Downloadable

  • Geoff Crammond - Developing 'The Sentinel'

    8m 10s · Downloadable

  • Fred Gray - Making Music for the Commodore 64

    10m · Downloadable

  • Jon Ritman - Making 'Head Over Heels'

    4m 31s · Downloadable

  • Peter Harrap - Creating 'WANTED: MONTY MOLE'

    3m 26s · Downloadable

  • Jez San - Teaching Nintendo 3D

    7m 27s · Downloadable

  • Matthew Smith - Creating 'Manic Miner'

    6m 28s · Downloadable

  • David Braben - Creating 'Elite' (short)

    7m 47s · Downloadable

  • Geoff Crammond - From 'Super Invaders' to 'REVS'

    8m 46s · Downloadable

  • US GOLD - Signing off Michael Jackson's 'Moonwalker''

    3m 11s · Downloadable

  • Martin Edmondson - Creating 'Shadow of the Beast'

    7m 57s · Downloadable

  • Peter Molyneux - How creating POPULOUS led to so much more

    15m · Downloadable

  • ROB HUBBARD - Making music on the Commodore 64

    9m 47s · Downloadable

  • David Braben - Creating ELITE (Extended)

    31m · Downloadable

  • Mike Montgomery - Bitmaps Bros creating SPEEDBALL II

    5m 41s · Downloadable

  • Mel Croucher - DEUS EX MACHINA

    18m · Downloadable

  • Jon Hare - Creating WIZBALL

    3m 39s · Downloadable

  • Jon Hare - Creating SENSIBLE SOCCER

    5m 50s · Downloadable

You'll receive the following videos

  1. JEFF MINTER - Making Games and SHEEP IN SPACE!

    3m 29s · Downloadable

    British Game Developer and Llamasoft Founder Jeff Minter talks about how he used to create his early games as well as revealing his thinking behind his much loved Commodore 64 title 'Sheep in Space'...

  2. Geoff Crammond - Developing 'The Sentinel'

    8m 10s · Downloadable

    Geoff Crammond, creator of video game titles such as Aviator, Revs and Stunt Car Racer talks about how he devised and developed the groundbreaking 'The Sentinel' for the BBC Micro. 'The Sentinel' took games to another level and at the time was (and largely still is today) looked on as one of the most original and pioneering games of all time. Starting in a low area of a 3D world, you look up and observe The Sentinel who slowly turns looking for any...

  3. Fred Gray - Making Music for the Commodore 64

    10m · Downloadable

    Video Game Musician Fred Gray started his career at Imagine as a programmer before getting his chance to show his musical talents. By 1984 he was a highly sought after freelancer working with legendary game developers such as Denton Designs. Here Fred talks about how he got to grips with composing for the Commodore 64 and went on to create fantastic soundtracks for games such as 'Shadowfire', 'Enigma Force' & 'Mutants'.

  4. Jon Ritman - Making 'Head Over Heels'

    4m 31s · Downloadable

    By the mid-1980's developer Jon Ritman had already established himself as a brilliant developer having already produced a series of hits with Manchester based Publisher Ocean Software with titles such as 'Match Day II' and 'Batman'. His next title (that he created with artist Bernie Drummond) 'Head Over Heels' had certain design elements that caused the gaming press of the time to hail Jon as an innovator.

  5. Peter Harrap - Creating 'WANTED: MONTY MOLE'

    3m 26s · Downloadable

    Peter Harrap talks about how in 1984 he was asked by Gremlin Graphics founder Ian Stewart to devise a game based around a mole for the ZX Spectrum. With his father a striking miner at the time in an area of the country greatly affected by a national coal crisis inspiration was not too far away for the teenage Harrap.

  6. Jez San - Teaching Nintendo 3D

    7m 27s · Downloadable

    Jez San was already a well known 3D game developer genius with his work on the Commodore 64 version of 'Elite' and later his own 16-bit masterpiece 'Starglider'. However in 1989 when Nintendo released their Gameboy he could not resist cracking their copy protection technology! This led to a sequence of events which went from simply an offer to teach Nintendo how to create 3D games through to the development of the groundbreaking Super FX Chip!

  7. Matthew Smith - Creating 'Manic Miner'

    6m 28s · Downloadable

    'Manic Miner' was and still is one of the most iconic British Video Games of all time. Its creator Matthew Smith at the age of just sixteen shot to fame in the early 1980's when the game was released in 1983 for the ZX Spectrum. The game brought the emerging craze of computer games into public consciousness and inspired countless other developers to attempt to follow in Matthew's footsteps. Here Matthew talks about how he created the game and impor...

  8. David Braben - Creating 'Elite' (short)

    7m 47s · Downloadable

    David Braben and Ian Bell created the seminal Space Trading Combat game 'Elite' whilst still at University in the early 1980's. Here David gives his thoughts on how it was devised, created and released. Please note this shortened version of the story comes bundled with the full 'From Bedrooms to Billions' movie. The the full 'extended version' you can either purchase seperatly or with the 'Special Edition' bundle.

  9. Geoff Crammond - From 'Super Invaders' to 'REVS'

    8m 46s · Downloadable

    Geoff Crammond whilst working at Marconi in the early 1980's found himself buying the recently released BBC Micro and teaching himself to program. Before long he discovered that publisher Acornsoft were releasing various games that were 'heavily' influenced by what was in the arcades. Geoff noticed that there wasn't a 'Space Invaders' type game listed so decided to have a go at creating one himself and that was the start of a remarkable career!

  10. US GOLD - Signing off Michael Jackson's 'Moonwalker''

    3m 11s · Downloadable

    Geoff Brown the founder of British Publisher US GOLD tells the story of how in the late 1980's he sent one of his game Producers to the US to try and get the management for Michael Jackson to sign off the official 'Moonwalker' Video Game. it was a crucial release intended for Christmas and Geoff did not like the game at all and expected problems getting it signed off! However the producer on arriving in the US decided to get a photo while he was ou...

  11. Martin Edmondson - Creating 'Shadow of the Beast'

    7m 57s · Downloadable

    Martin Edmondson who later in his career had smash hits with titles such as 'DRIVER' and 'Destruction Derby' talks about how a few years earlier he turned a technical demo for the Commodore Amiga 500 into a fully formed game that was 'Shadow of the Beast'. The game pushed the Amiga hardware to its very limits and Martin even used a bizarre 'cornflakes packet stuck to a disc' approach to getting more data on the discs.

  12. Peter Molyneux - How creating POPULOUS led to so much more

    15m · Downloadable

    Peter Molyneux talks about how his first big break in the games industry came about all thanks to the development of POPULOUS. POPULOUS and the success it enjoyed paved the way for Peter to start his career for real and how it led onto so much more!

  13. ROB HUBBARD - Making music on the Commodore 64

    9m 47s · Downloadable

    Rob Hubbard is generally regarded as one of the greatest Commodore 64 musicians of all time, though he would be the last to say that! In this film Rob talks about what first interested him into getting a Commodore 64 and from there working out how to use the SID Chip to make music. Then in a fledgling UK Computer games Industry how he actually managed to start to get work composing music for some of those earliest of games.

  14. David Braben - Creating ELITE (Extended)

    31m · Downloadable

    David Braben and Ian Bell created the seminal Space Trading Combat game 'Elite' whilst still at University in the early 1980's. Here in this EXTENDED VERSION David gives his thoughts on how this classic game was devised, created and released.

  15. Mike Montgomery - Bitmaps Bros creating SPEEDBALL II

    5m 41s · Downloadable

    Mike Montgomery of The Bitmap Brothers tells us how one of their most famous games came about complete with infamous "ICE CREAM! ICE CREAM!" call from an eager salesmen taking advantage of another horrific injury on the pitch to sell a few more ice creams to the ecstatic crowd!

  16. Mel Croucher - DEUS EX MACHINA

    18m · Downloadable

    In 1984 DEUS EX MACHINA was released for the ZX Spectrum 48k. To this day there has never been a game like it, perhaps there never will again. Mel Croucher devised the game as a form of video game movie experience, a one-off because when you got to the end of the 60 minute 'ride' you would have to switch off and load it all over again if you wished to 'experience' it again. Due to a bizarre packaging issue the game became hard to obtain which unfor...

  17. Jon Hare - Creating WIZBALL

    3m 39s · Downloadable

    SENSIBLE SOFTWARE were a remarkable development studio who went onto have remarkable success with titles such as Sensible Soccer and Cannon Fodder. However back in the late 1980's they were just two guys, Jon Hare and Chris Yates. Jon Hare talks here about how game design back then was very much about what seemed right at that moment, they had never heard of game design documents at that stage and just made it up as they went. WIZBALL for Commodore...

  18. Jon Hare - Creating SENSIBLE SOCCER

    5m 50s · Downloadable

    Jon Hare talks about how by the early 1990's the opportunity was there to finally create 'his' kind of football game. This film looks at how one of the most famous football or 'soccer' games ever came to be, complete with players of all the right leagues, nationalities and even colours as Jon explains! First we hear all about SENSIBLE SOCCER and then after its success the thinking behind the even better SENSIBLE WORLD OF SOCCER!