The Amiga Years - SPECIAL EDITION - EXTRAS ONLY!

The Amiga Years - SPECIAL EDITION - EXTRAS ONLY!

SPECIAL FEATURES FROM SPECIAL EDITION

Creating 'Another World' - Eric Chahi
Founding Electronic Arts - Trip Hawkins
Creating 'Flashback' - Paul Cuisset
Atari Vs Activision - Larry Kaplan
Ron Gilbert - Insights into game design and working at Lucasfilm
The Business of Amiga - The continuing story of Commodore and the Amiga line.
Creating the 'Desert Dream' demo - Anders Hansen
Chris Huelsbeck - Creating music on the Amiga
Dan Malone - Designing 'Speedball II'
Stoo Cambridge - Designing 'Cannon Fodder'
Demo Scene Sequence Expanded - Various contributors.
Founding DICE
'First Samurai' - Design insights with Mev Dinc
Team 17 - (Alien Breed, Super Frog), Andreas Tadic, Rico Holmes, Martyn Brown & Allister Brimble.
Magnetic Fields - Shaun Southern & Andrew Morris insights, including Lotus and Super Cars series.

Subtitles for Special Features - Eng
Full streaming and DRM free download support.

The Amiga Years - SPECIAL EDITION - EXTRAS ONLY!
  • TEAM 17 - The EARLY GAMES

    Team 17 released so many stunning titles including ALIEN BREED, SUPER FROG and PROJECT X. Like DICE their origins are in the Amiga Demoscene, the original 4 members share their memories of how the early games industry seemed a great opportunity!

  • Dave Haynie - THE AMIGA LINE

    After the Amiga 1000, 500 and 2000 were released what came next? Legendary Commodore Engineer Dave Haynie gives some insight.

  • Trip Hawkins - Founding ELECTRONIC ARTS

    How did Electronic Arts actually come about? Trip Hawkins risked the wrath of Steve Jobs by leaving Apple, however he had some ideas and the as yet totally new and unformed video games industry in front of him...all he needed was a name for the company!

  • Andrew Morris & Shaun Southern - MAGNETIC FIELDS

    Magnetic Fields were regarded as one of the Amiga's greatest game developers. There were only two of them with big ideas and an Amiga each. This is their story!

  • Dan Malone - Creating SPEEDBALL 2

    Dan Malone the artist of SPEEDBALL II for The Bitmap Bros tells how his vision for the game came about!

  • Mevlut Dinc - Creating FIRST SAMURAI

    Mevlut Dinc talks about creating one of the Amiga's greatest games FIRST SAMURAI

  • Paul Cuisset - Creating FLASHBACK

    Paul Cuisset goes into great detail on how a request to create a tie-in for a Godfather movie license turned into one of the biggest selling titles of all time...FLASHBACK

  • Ron Gilbert - GAMES & LUCASFILM

    How did Ron Gilbert end up working with Lucasfilm on some of their greatest and most original titles in the mid 1980's and early 90's? Ron Gilbert tells all in this great film of games and the reaction to a George Lucas without a beard!

  • Anders Hansen - Creating DESERT DREAM

    Anders Hansen talks about how he came to create one of the most famous Amiga Demos of all time DESERT DREAM!

  • DEMOSCENE EXTENDED

    The Amiga Demoscene is thoroughly featured in The Amiga Years Movie. This is a short sequence cut from the movie for running time reasons but offers more insight into other elements!

  • Stoo Cambridge - Creating CANNON FODDER

    SENSIBLE SOFTWARE launched the brilliant but controversial Cannon Fodder in the mid 1990's. Artist Stoo Cambridge tells the story!

  • FOUNDING DICE

    DICE are one of the biggest development studios in the world. Learn how they came out of the Amiga cracking and demoscene of the early 1990's and suddenly formed a company and then had a huge hit on their hands!

  • Chris Huelsbeck - THE EARLY YEARS

    Musician Chris Huelsbeck in this extended film discusses how he got his break in the games industry and went onto create such wonderful music as his career progressed from the Commodore 64 to the Amiga.

  • Eric Chahi - Creating ANOTHER WORLD

    Eric Chahi discusses creating one of the most famous games of all time in this in-depth making of!

  • Larry Kaplan - ATARI VS ACTIVISION

    How did Activision actually get started? Well a bunch of disgruntled ex-Atari programmers were basically sued into being. Larry Kaplan tells the story of how Atari literally made them a stack of cash and got one of the world's largest publishers in business!